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Earphones to reproduce the auditory spatial impression of games and VR as intended by the creators
Many of the earphones aimed for use for the gaming or 3D sound content employ sound creation focused on the surprise of first listening to its sound with exaggerated bass and high range. But, the objective of sound used in tandem with video for games is to immerse the players in the world of content and to provide extra critical information which is visually unpresentable to help players succeed the game, not to surprise the player with the sound. We believe that in order to immerse players in game it is important to accurately reproduce the intention and aim of the game creators as embedded in the sound. The VR3000 earphones were developed based on this way of thinking.
Sound creation based on acoustic engineering and psychology
This is the birth of a new staple earphones based on our proprietary research into the “differences between 2-ch stereophonic sound productions and binaural sound productions”. It has been widely known that a characteristic uncomfortable feeling occurs in the high frequency range when listening to binaural sound for games and VR content on ordinary earphones and headphones. Acoustics researchers grasped the cause, but there was still no precedent for achieving adequate success in implementing countermeasures. This time, as a result of a new approach toward implementing countermeasures to this problem, we were able to give birth to the earphones that make it possible to feel the tone color, spatial impression, and direction of sound images on games and virtual reality content produced in binaural sound in a manner consistent with the creator’s intention.
Featuring the completely redesigned [f-Core DU] driver unit, which entails new design, parts and production technology
We developed a new 6mmφ [f-Core DU] dynamic driver unit. To realise the brand new driver, we established a new production facility overseas and designed not only parts for the driver unit such as diaphragm, voice coil, magnet, magnetic circuits, adhesives, but also the production machinery used in the manufacturing process.
Brass was used for the driver's front housing, a material that is both highly resistant to the effects of magnetism and also boasts a high specific gravity. In order to increase the time response characteristic of the diaphragm, the voice coil employs a 30μ ultrathin CCAW, and a minimum amount of adhesive is used for assembly to thoroughly lighten the moving parts. Moreover, the diaphragms are neatly pressed in small lots of roughly 1/3 the normal size in order to constrain pressure deviation to a minimum and realise a uniform shaped diaphragm with no deformation.
The Feeling of a Customized Fit
Based on the chassis design that serves as an ideal solution for the IEM that become established during development of the B Series, the VR3000 for Gaming realizes a superior sense of fit.
Ear hooks that alleviate cable touch noise (incorporates lock mechanism)
An ear hook is effective in reducing touch noise; wearing it when walking dramatically reduces the unpleasant rustling sound that may occur when the cable rubs against the body (cable touch noise). In the past, our company’s ear hooks have characteristically been slimmer than ordinary and virtually indistinguishable from a wire or rosin filled cable, making it so comfortable that it is easy to forget that one is even wearing it. This is the type with an affixed lock (B Type) that is capable of holding the cable firmly in place.
Original earpieces with a colour difference between the left and right bushes
Two types of silicon differing in rigidity are employed for the sound conduit and for the earbud that comes into contact with the user’s ear. The silicon used for the sound conduit is more rigid than that used for the earbud, and by having groove processing applied to it, combines both strength and flexibility. Soft silicon has been employed for the earbud, making for a comfortable fit and a high level of sound insulation.
One of the bushes is grey, while the other is red; by pulling the earpiece back slightly to check the colour of the bush, it is easy to distinguish between left and right, even in places with subdued lighting. Since the bush colours of neighbouring sizes are different (the grey bushes alternate between dark and light grey; the red bushes alternate between red and pink), it is also easy to distinguish between sizes.